For the first time in awhile I am very interested in a new release. Last week Nintendo did their Direct showcase and one of the games shown was a new RPG from Square Enix. And it wasn’t in the style of their traditional JRPGs, not at all.
It was a card based tabletop RPG.
It also has involvement from Yoko Taro, Drakengard and Nier director, but the card-based tabletop elements stuck out first.
Ever since I got hooked onto Final Fantasy XIV last year, it has been VERY difficult to find time for other games. I kinda reached a burnout point with the MMO though, mostly playing during the weekends so now I’ve had time to play other games.
I started slowly chipping away at Persona 5 Royal and I think I’ve reached the halfway point. I need to restart Nier Replicant because I have no idea what’s going on. I needed to play something else though that wasn’t an RPG. I needed something relaxing.
It originally began with me wanting to purchase House Flipper for the Switch (I secretly love real estate but it’s too much of a time commitment and I respect those who do that type of work) because it was $10 at the time. But Spiritfarer was on sale as well, and I remember hearing amazing things about the game when it first came out last year. People describe it as Harvest Moon/Stardew Valley meets Animal Crossing. It’s a sim type game but you can take your time without fear of the game hating you.
Chocobos have always been a fixture of the Final Fantasy series. They first appeared in Final Fantasy II and they’re adorable birds that help you out on your journey. I remember in Final Fantasy VI where they joined your party briefly and then in Final Fantasy VII you could actually keep them and raise it (you can also race them, breed them and get better chocobos out of it).
It was around Final Fantasy XII where things got a little extreme. With the plot being centered around war, we saw them in a different, more aggressive light. Gone was the cute little bird mascot that ‘kweh’d into our hearts.
As you all know, I recently started playing Final Fantasy XIV and the first real grind was getting the chocobo. I remember it took 30 in game hours to do so (I remember because that was the same amount of time it took to complete the Final Fantasy VII remake). WIth the chocobo, you could ride to your destination without getting attacked, and if you were attacked you could easily get away. Your chocobo also gets faster as you complete more quests.
Eventually it could join you in your fights as well.
Your chocobo can also die in battle, but it will automatically revive (kinda like how Pokemon faint). FFXIV isn’t that cruel to kill off your winged friend.
I guess you can say it began with a 30 day trial, but I was hooked by Day 14. I’ve always wanted to get into a game where I was overwhelmed, but I could still go at my own pace and I’ve always wanted to play an MMORPG.
You can say the fascination began with the .hack video games series. It’s a game about an MMORPG called The World. One day people who died in the game started falling into comas, but that’s besides the point. It was an MMORPG simulation game where your party members were other players. Super cool idea!
It was also around that time that Final Fantasy XI was coming out on the PS2, and I knew that I was not going to play it, at least for awhile (spoiler alert, I still haven’t played it to this day) but I wanted to get on the MMO train as soon as I could. We had a Compaq computer at the time that could barely run The Sims. I was also in Jr High at the time, with no income and I was only allowed to play video games on the weekends. It sucked.
I finally did get my first computer at the age of 18, and even then it was a base BASE model Dell laptop. It could play games at the lowest graphics setting. But I was able to play my first MMO a year later. It was called Shin Megami Tensei: Imagine. It was super fun, I played with a really good friend of mine for a little bit. My character had a shotgun as a weapon and I dabbled a little with micro transactions.