For the first time in awhile I am very interested in a new release. Last week Nintendo did their Direct showcase and one of the games shown was a new RPG from Square Enix. And it wasn’t in the style of their traditional JRPGs, not at all.
It was a card based tabletop RPG.
It also has involvement from Yoko Taro, Drakengard and Nier director, but the card-based tabletop elements stuck out first.
It’s crazy to think that I’m reaching my one year mark on Final Fantasy XIV in a few days. So much has happened this past year, what with Covid and everything. This game served as a great escape from the pandemic world.
At this time, I feel like I’ve only touched about 30-40 percent of the game. I still only have a few classes at Level 80 (Machinist, Bard, Dancer, Samurai and Astrologian). I’m still maining Machinist but I’m also trying out other classes. I’m wanting to broaden the playstyle to tanking and healing. As I mentioned in my previous posts, my first character (Dutch the Lalafell) was a tank but I did not know the tank mechanics, so he was quickly swept under the rug and I created Carmen (my permanent character).
Chocobos have always been a fixture of the Final Fantasy series. They first appeared in Final Fantasy II and they’re adorable birds that help you out on your journey. I remember in Final Fantasy VI where they joined your party briefly and then in Final Fantasy VII you could actually keep them and raise it (you can also race them, breed them and get better chocobos out of it).
It was around Final Fantasy XII where things got a little extreme. With the plot being centered around war, we saw them in a different, more aggressive light. Gone was the cute little bird mascot that ‘kweh’d into our hearts.
As you all know, I recently started playing Final Fantasy XIV and the first real grind was getting the chocobo. I remember it took 30 in game hours to do so (I remember because that was the same amount of time it took to complete the Final Fantasy VII remake). WIth the chocobo, you could ride to your destination without getting attacked, and if you were attacked you could easily get away. Your chocobo also gets faster as you complete more quests.
Eventually it could join you in your fights as well.
Your chocobo can also die in battle, but it will automatically revive (kinda like how Pokemon faint). FFXIV isn’t that cruel to kill off your winged friend.
I guess you can say it began with a 30 day trial, but I was hooked by Day 14. I’ve always wanted to get into a game where I was overwhelmed, but I could still go at my own pace and I’ve always wanted to play an MMORPG.
You can say the fascination began with the .hack video games series. It’s a game about an MMORPG called The World. One day people who died in the game started falling into comas, but that’s besides the point. It was an MMORPG simulation game where your party members were other players. Super cool idea!
It was also around that time that Final Fantasy XI was coming out on the PS2, and I knew that I was not going to play it, at least for awhile (spoiler alert, I still haven’t played it to this day) but I wanted to get on the MMO train as soon as I could. We had a Compaq computer at the time that could barely run The Sims. I was also in Jr High at the time, with no income and I was only allowed to play video games on the weekends. It sucked.
I finally did get my first computer at the age of 18, and even then it was a base BASE model Dell laptop. It could play games at the lowest graphics setting. But I was able to play my first MMO a year later. It was called Shin Megami Tensei: Imagine. It was super fun, I played with a really good friend of mine for a little bit. My character had a shotgun as a weapon and I dabbled a little with micro transactions.
I’m a little less than 6 months late to the Octopath party but I finally started playing the game and it’s everything I wanted it to be. Simple on the story with a crap ton of characters with their “micro-campaigns.” I did download the demo for the Switch, with its 3 hour play time but got distracted by other things at the time so I never got around to playing it. 5 months later, Christmas came and I was finally able to carve some time out to start on the story.