
Whenever I think of Nintendo, my first thoughts are Mario, fun 2-D games and more Mario, maybe throw in some Mario Kart. I also think of their handheld systems that usually outlast the actual consoles (I see you there 3DS, keep at what you’re doing).
One of my favorite types of games are RPGs, with my favorite series being Xenosaga. So when I bought my 3DS (3 years ago), one of my first purchases was Xenoblade Chronicles. I was looking forward to the game, but it was different from any other RPG that I previously played. There were no items to heal my characters, no MP. Abilities had loading times so I couldn’t just storm into a battle and beat all the bad guys around me.
I would go into battles unprepared and get my ass kicked.
I also thought the mechanic that a boss would one hit kill you, so you had to use some pre-emptive measures, was a dumb mechanic (figured out I was under-leveled, but more on that later).
I stopped playing because I couldn’t grasp the game mechanics. And it frustrated me because I knew there was a good game waiting under this layer of strange.
Continue reading “Xenoblade Chronicles: A Saga of Hate and Love.” →